Skill tree 4 specialties2 passives
Luau systems, data saving, shops and everything that runs the game.
Programming
Menus, shops and HUDs players get in a second.
UI
Maps, cars, props and the worlds they sit in.
Modeling
Updates, events and tuning that keep a game alive after launch.
Live opsVeteran
Launch timing, thumbnails and the first days that decide everything.
ReleasingLaunch specialist
Ad creatives and campaigns that bring the right players in.
AdsExpert
Taking new games from zero to a real player base.
GrowingPro
PassiveData drivenDecisions come from the numbers.
PassiveAttention to detailThe small stuff players notice.
Badges earned

Achievements

9.7K

Total peak CCU

100+

Updates shipped

56M+

Play sessions

13M

Hours played

10+

Games released

3x

CCU on games I helped grow

3x

Monetization on games I helped

2 collabs

adidas and ASEAN

Biggest runs

Quest log

Nov 2023

Play For UGC

49Mplay sessions6.2Kpeak CCU12Mhours played2brand collabs
Done
Feb 2026

Build a Space Station

1MMAU13.7 minpeak playtime4.9%PTR3.9%QPTR
Done
Apr 2026

Car Ramp Jumping

1.5MMAU5%peak D7 retention6.9%PTR5.5%QPTR
Done
May 2026

Car Driving Obby

435Knew players7.7%PTR6.1%QPTR
Done
Oct 2026

Ball Incremental

Newjust released
Active
Inventory

The games speak for themselves.

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